World of Warships Facts:
- · Over 28 million registered accounts since the start of open beta testing
- · Over 300 dedicated development staff working full-time on the game (from a team of 40 at the start of development)
- · A 4-week release cycle delivering value to players every single month
- · 68 ships at launch
- · More than 270 ships available to play now (researchable and premium ships)
- · 6 game modes: Co-op Battle, Random Battle, Ranked Battle, Clan Battle, Scenarios, and the all-new Arms Race, also coming next week (we launched with 2 game modes: Co-op and Random Battle)
- · 31 regular and 9 special maps so far
- · All ships are designed based on actual drawings of ships of the first half of the 20th century, and it takes from two to six man-months to create each of them
3 Years of Development:
- Over the last three years, several key components have been added to and adjusted in World of Warships, including:
- The Commander system with skill trees and unique individual commanders,
- Reward and customization items like Flags, Camouflages and Skins, Upgrades, Containers, Patches and Emblems, as well as the Arsenal – an in-game hub which allows players to trade resources for the content they want,
- A static weather system, that evolved into dynamic to make battles more diverse,
- Experiences that are both diverse and cinematic—combat that resembles both the pop-cultural depictions of naval battles and the ideas players have,
- Expansion on to mobile devices with World of Warships Blitz as well as bringing it to consoles.
World of Warships: Legends
Bringing World of Warships to consoles was community-driven as the
biggest console markets align with the game’s biggest markets (NA, UK, Japan,
Germany). Developed in-house by Wargaming St. Petersburg World of Warships:
Legends is not simply a port of the PC version, it is a whole new game - right
down to overhauling the graphics engine which makes everything bigger and
brighter on consoles. Battles in Legends are shorter and more action-packed,
while the team size is smaller (9v9 compared to 12v12 in World of Warships PC),
gameplay is faster as engagement distance is shorter. Both the UI and
progression system are custom-tailored for consoles, allowing for a more
easy-going and player-friendly experience.
There’s an increase gameplay role for commanders compared to the
PC version. With Legends, the plan is to go with a “Hero” approach, where there
is a limited number of commanders and every commander comes with a unique set
of skills. Hence the Legends, because legendary ships and legendary naval
personas are in the focus.
Redesigning Aircraft Carriers
The initial concept was to have a real-time strategy game within
an action game. It was a cool idea but didn’t work out as well as hoped. With
the new concept, Carriers will be more action-oriented and some of the changes
will include: direct squadron control with much more freedom, but only with one
squadron at a time, three types of squadrons available (torpedo bombers, dive
bombers and attack planes), ability to call fighter squadrons to patrol the
location player is currently at (as a squadron) and engage enemy planes.
The rework of Carriers is basically a full relaunch of the class
and is a radical, but necessary measure, to give the best gameplay to players.
It will also require changes outside of the class itself and the subsystems
that interact with it: AA fire, the items that influence AA fire, Commander
skills that affect Carriers or AA and more.
The concept will be thoroughly tested before launch and if it will
be well received, it will be polished then deployed on the live server,
hopefully before the end of this year.
Submarines
Submarines
The community has been wanting submarines since day one, because
of their importance in naval warfare. However, they rarely took part in fleet
battles due to their vulnerability. The team has been trying out different
concepts, but it was very difficult to find the right design to implement in
the core game. That is until the beginning of this year when new and most
promising concept so far was envisioned.
The core experience is inspired by actual accounts of WWII
submarine warfare, as well as cult-classics such as Das Boot. The experience
can be summed up in: anticipation
(stalking enemy), fear (fragile but
deadly) and satisfaction (attack and
disappear).
Submarines will also add a new dimension to gameplay—depth.
Players can freely maneuver between surface, periscope and submerged depth. These
stances will impact sub’s concealment, speed and its ability to attack. Bringing
realism to the forefront, the sub’s oxygen level is a gameplay mechanic and the
vertical dimension is crucial to avoiding a sub’s main counter—depth charges.
Subs will only have weapons in their torpedo tubes that can be
launched independently, they will also have a dedicated loading system and the
possibility of more than one torpedo model in a single submarine. As with many
new concepts, it will be trialed with a time-limited event, during Halloween
2018 event, that will start in October.
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